Web Game Developer's Cookbook (Paperback)
 
作者: Evan Burchard 
書城編號: 1451072

原價: HK$400.00
現售: HK$380 節省: HK$20

購買此書 10本或以上 9折, 60本或以上 8折

抱歉! 此商品已售罄, 不能訂購

如此商品日後有貨, 請通知我, 我的電郵/用戶名稱是:
 
 
出版社: Pearson Addision Wesley Prof
出版日期: 2017/03/22
尺寸: 229x178x23mm
重量: 0.61 kg
ISBN: 9780134788333

商品簡介
Want to start building great web games with HTML5 and JavaScript? Moving from Flash or other game platforms? Already building HTML5 games and want to get better and faster at it? This guide brings together everything you need: expert guidance, sample projects, and working code

Evan Burchard walks you step-by-step through quickly building 10 popular types of games. Each chapter implements a game within a well-understood genre; introduces a different free, open source, and easy-to-use HTML5 game engine; and is accompanied with full JavaScript source code listings.

Each game recipe uses tested and well-proven patterns that address the development challenges unique to that genre, and shows how to use existing tools and engines to build complete substantial game projects in just hours. Need a quick JavaScript primer? Evan Burchard provides that, too

Coverage includes

- Mastering an essential HTML5/JavaScript game development toolset: browser, text editor, terminal, JavaScript console, game engine, and more

- Accelerating development with external libraries and proven patterns

- Managing browser differences between IE, Firefox, and Chrome

- Getting up to speed on web development with a QUIZ game built with JavaScript, HTML, CSS, and JQuery

- Creating INTERACTIVE FICTION "gamebooks" that leverage new CSS3 features and impress.js

- Building PARTY games around the lightweight atom.js engine

- Developing PUZZLE games with the easel.js graphics rendering engine

- Writing PLATFORMERS with melon.js and its integrated tilemap editor

- Coding intense 2-player FIGHTING games for web browsers with game.js

- Building a SPACE SHOOTER with the jQuery-based gameQuery game engine

- Implementing pseudo-3D techniques like ray casting for an FPS (First Person Shooter) style game

- Producing a 16 bit RPG (Role Playing Game) complete with interfaces for dialog, inventories, and turn-based battles with enchant.js

- Building an isometric RTS (Real Time Strategy) game that incorporates server components along with node.js, socket.io, and crafty.js

- Engaging players with content that encourages exploration

Turn to The Web Game Developer's Cookbook for proven, expert answers-and the code you need to implement them. It's all you need to jumpstart any web game project

Evan Burchard 作者作品表

重構 JavaScriptRefactoring JavaScript

Web Game Developer's Cookbook (Paperback)

eBook: Refactoring JavaScript: Turning Bad Code Into Good Code (DRM EPUB)

eBook: Refactoring JavaScript: Turning Bad Code Into Good Code (DRM PDF)

The Web Game Developer's Cookbook: Using JavaScript and HTML5 to Develop Games (Game Design)

eBook: Web Game Developer's Cookbook, The: Using JavaScript and HTML5 to Develop Games (DRM PDF)

* 以上資料僅供參考之用, 香港書城並不保證以上資料的準確性及完整性。
* 如送貨地址在香港以外, 當書籍/產品入口時, 顧客須自行繳付入口關稅和其他入口銷售稅項。

 

 

 

  我的賬戶 |  購物車 |  出版社 |  團購優惠
加入供應商 |  廣告刊登 |  公司簡介 |  條款及細則

香港書城 版權所有 私隱政策聲明

顯示模式: 電腦版 (改為: 手機版)