Procedural Storytelling in Game Design (Paperback)
 
作者: Tanya X Short 
分類: Computer games design ,
Digital animation  
書城編號: 1474335


售價: $686.00

購買後立即進貨, 約需 7-14 天

 
 
出版社: A K Peters Ltd
出版日期: 2019/04/03
尺寸: 235x156x31mm
重量: 647 grams
ISBN: 9781138595309

商品簡介


This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories.

Key Features

  • Introduces the differences between static/traditional game design and procedural game design
  • Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways
  • World's finest guide for how to begin thinking about procedural design
  • * 以上資料僅供參考之用, 香港書城並不保證以上資料的準確性及完整性。
    * 如送貨地址在香港以外, 當書籍/產品入口時, 顧客須自行繳付入口關稅和其他入口銷售稅項。

     

     

     

      我的賬戶 |  購物車 |  出版社 |  團購優惠
    加入供應商 |  廣告刊登 |  公司簡介 |  條款及細則

    香港書城 版權所有 私隱政策聲明

    顯示模式: 電腦版 (改為: 手機版)