Learning OpenGL ES for IOS (Paperback)
 
作者: Erik Buck 
書城編號: 352244


售價: $469.00

購買後立即進貨, 約需 18-25 天

 
 
出版社: Pearson Addision Wesley Prof
出版日期: 2012/07/27
尺寸: 228x180x22mm
重量: 0.54 kg
ISBN: 9780321741837
 
>> 相關電子書

商品簡介
Get Started Fast with Modern OpenGL ES Graphics Programming for iPhone, iPod touch, and iPad

OpenGL ES technology underlies the user interface and graphical capabilities of Apple's iPhone, iPod touch, and iPad-as well as devices ranging from video-game consoles and aircraft-cockpit displays to non-Apple smartphones. In this friendly, thorough introduction, Erik M. Buck shows how to make the most of Open GL ES in Apple's iOS environment.

This highly anticipated title focuses on modern, efficient approaches that use the newest versions of OpenGL ES, helping you avoid the irrelevant, obsolete, and misleading techniques that litter the Internet. Buck embraces Objective-C and Cocoa Touch, showing how to leverage Apple's powerful, elegant GLKit framework to maximize your productivity, achieve tight platform integration, and deliver exceptionally polished apps.

If you've written C or C++ code and know object-oriented programming basics, this title brings together everything you need to fully master OpenGL ES graphics for iOS-including downloadable examples specifically designed to jumpstart your own projects.

Coverage includes

- Understanding core OpenGL ES computer graphics concepts and iOS graphics architecture

- Integrating Cocoa Touch with OpenGL ES to leverage the power of Apple's platform

- Creating textures from start to finish: opacity, blending, multi-texturing, and compression

- Simulating ambient, diffuse, and specular light

- Using transformations to render 3D geometric objects from any point of view

- Animating scenes by controlling time through application logic

- Partitioning data to draw expansive outdoor scenes with rolling terrain

- Detecting and handling user interaction with 3D geometry

- Implementing special effects ranging from skyboxes to particles and billboards

- Systematically optimizing graphics performance

- Understanding the essential linear algebra concepts used in computer graphics

- Designing and constructing a complete simulation that incorporates everything you've learned

Erik Buck 作者作品表

Learning OpenGL ES for IOS (Paperback)

eBook: Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming (DRM PDF)

* 以上資料僅供參考之用, 香港書城並不保證以上資料的準確性及完整性。
* 如送貨地址在香港以外, 當書籍/產品入口時, 顧客須自行繳付入口關稅和其他入口銷售稅項。

 

 

 

  我的賬戶 |  購物車 |  出版社 |  團購優惠
加入供應商 |  廣告刊登 |  公司簡介 |  條款及細則

香港書城 版權所有 私隱政策聲明

顯示模式: 電腦版 (改為: 手機版)