3ds Max 2012 Bible (Paperback)
 
作者: Kelly L Murdock 
書城編號: 464622

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出版社: Wiley
出版日期: 2011/08/05
頁數: 1250
尺寸: 234x190x50mm
重量: 1994 grams
ISBN: 9781118022207

商品簡介
Covers both 3ds Max 2012 and 3ds Max 2012 Design

The book for all things 3ds Max

Whether you're a beginner in search of 3D basics or a veteran animator seeking timesaving tips, the new edition of this perennial favorite is the perfect 3ds Max book for you. Packed with the very latest features, professional techniques, and over 150 step-by-step tutorials, it will help you quickly build your skills. Find out what's new, what's tried and true, and how creative you can get with this must-have guide.

Jump right into animation with the new Quick Start tutorial

Create optimized procedural substance textures that are a fraction of the size of bitmaps

Sculpt and model faster and easier with new Graphite Modeling tools

Create custom character rigs with the CAT (Character Animation Toolkit)

Send scenes to Mudbox, MotionBuilder, or Softimage automatically

Take the guesswork out of rendering with the iray progressive renderer

View physics simulations with the new MassFX system

Lay siege to a castle wall and animate with MassFX

Achieve results more quickly with Nitrous viewport options

Create stylized effects with ink, pastel, or graphite

What's on the CD-ROM?

You'll find before-and-after example files for every tutorial in the book, as well as:

Unique models and textures to customize for your own designs

13 bonus chapters and 10 bonus Quick Starts from past editions

System Requirements: See the CD appendix for details and complete system requirements.

Also in the Book

A 16-page full-color insert highlighting cutting-edge work from 3ds Max artists

CD-ROM Included

Examples and content from the book

Models and textures you can customize

New--10 bonus Quick Starts and 13 bonus chapters!

Full-color Insert

16-page full-color insert with cutting-edge examples

Jump in right away with a new Quick Start

Design for film, TV, games, and visualization

Learn to model, animate, render, and more

Table of Contents:


"Preface xxxviii"

"Acknowledgments xliv"

Part I: Getting Started with 3ds Max 1

Quick Start: Laying Siege to the Castle Wall 3

Chapter 1: Exploring the Max Interface 17

Chapter 2: Controlling and Configuring the Viewports 43

Chapter 3: Working with Files, Importing, and Exporting 81

Chapter 4: Changing Interface Units and Setting Preferences 113

Part II: Working with Objects 127

Chapter 5: Creating and Editing Primitive Objects 129

Chapter 6: Selecting Objects and Setting Object Properties 161

Chapter 7: Transforming Objects, Pivoting, Aligning, and Snapping 193

Chapter 8: Cloning Objects and Creating Object Arrays 223

Chapter 9: Grouping, Linking, and Parenting Objects 245

Part III: Modeling Basics 257

Chapter 10: Accessing Subobjects and Using Modeling Helpers 259

Chapter 11: Introducing Modifiers and Using the Modifier Stack 273

Chapter 12: Drawing and Editing 2D Splines and Shapes 307

Chapter 13: Modeling with Polygons 351

Chapter 14: Using the Graphite Modeling Tools and Painting with Objects 385

Part IV: Materials, Cameras, and Lighting Basics 427

Chapter 15: Using the Slate Material Editor 429

Chapter 16: Creating and Applying Standard Materials 447

Chapter 17: Adding Material Details with Maps 461

Chapter 18: Creating Compound Materials and Using Material Modifiers 501

Chapter 19: Configuring and Aiming Cameras 515

Chapter 20: Using Lights and Basic Lighting Techniques 533

Part V: Animation and Rendering Basics 563

Chapter 21: Understanding Animation and Keyframes 565

Chapter 22: Animating with Constraints and Simple Controllers 589

Chapter 23: Rendering a Scene and Enabling Quicksilver 611

Chapter 24: Rendering Non-Photorealistic Effects 635

Part VI: Advanced Modeling 639

Chapter 25: Building Complex Scenes with Containers, XRefs, and the Schematic View 641

Chapter 26: Deforming Surfaces and Using the Mesh Modifiers 673

Chapter 27: Working with Compound Objects 697

Chapter 28: Working with Solids and Body Objects 735

Chapter 29: Adding and Styling Hair and Fur, and Using Cloth 743

Part VII: Advanced Materials 761

Chapter 30: Using Specialized Material Types 763

Chapter 31: Working with Procedural Substance Textures 775

Chapter 32: Painting in the Viewport Canvas and Rendering Surface Maps 781

Chapter 33: Unwrapping UVs and Mapping Textures 797

Chapter 34: Creating Baked Textures and Normal Maps 833

Part VIII: Advanced Animation Techniques 845

Chapter 35: Using Animation Layers, Modifiers, and Complex Controllers 847

Chapter 36: Animating with the Expression Controller and Wiring Parameters 883

Chapter 37: Working with the F-Curve Editor in the Track View 901

Part IX: Working with Characters 939

Chapter 38: Understanding Rigging, Kinematics, and Working with Bones 941

Chapter 39: Animating Characters with CAT 967

Chapter 40: Skinning Characters 989

Part X: Dynamic Animation 1007

Chapter 41: Creating Particles and Particle Flow 1009

Chapter 42: Using Space Warps 1039

Chapter 43: Simulating Physics-Based Motion with MassFX 1063

Chapter 44: Animating Hair and Cloth 1079

Part XI: Advanced Lighting and Rendering 1087

Chapter 45: Working with Advanced Lighting, Light Tracing, and Radiosity 1089

Chapter 46: Using Atmospheric and Render Effects 1107

Chapter 47: Rendering with mental ray and iray 1139

Chapter 48: Batch and Network Rendering 1157

Chapter 49: Compositing with Render Elements and the Video Post Interface 1173

Appendix A: What's New with 3ds Max 2012 1203

Appendix B: What's on the CD-ROM 1207

"Index 1211"

Kelly L Murdock 作者作品表

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