Design and Implementation of 3D Graphics Systems
 
作者: Jonas de Miranda Gomes 
分類: Information technology: general issues ,
Digital animation  
書城編號: 517865


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出版社: Taylor & Francis
出版日期: 2012/08
ISBN: 9781466571211
 
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商品簡介


Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book’s website. This book, along with its companion Computer Graphics: Theory and Practice, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.

Contents

Introduction

Computer Graphics

Scope and Applications

Methodology

System Architecture

Implementation and Extensions

Implementation Paradigm

Graphic Standards

Advanced Applications and Future Studies

Content

Supplemental Material

Objects and Graphics Devices

Graphics Objects

Graphic Devices and Representation

Classification of Graphics Devices

Graphics Workstations

The GP Graphics Package

Comments and References

Interaction and Graphical Interfaces

Creating Interactive Programs

Interaction Fundamentals

Interaction Mechanisms

Interface Objects

Toolkits

Polygon Line Editor

Review

Comments and References

Geometry

Geometry for Computer Graphics

Euclidean Space

Transformations in Euclidean Space

Projective Space

Projective Transformations in RP3

Transformations of Geometric Objects

Comments and References

Color

Color Foundations

Device Color Systems

Color Specification Systems

Discretizing the Color Solid

Comments and References

Digital Image

Foundati

Format of the Image Representation

Image Coding

Comments and References

Description of 3D Scenes

3D Scenes

Language Concepts

An Extension Language

Sublanguages and Applications

Comments and References

3D Geometric Models

Foundations of Modeling

Geometric Primitives

Approximation of Surfaces and Polygonal Meshes

Polygonal Surfaces

Comments and References

Modeling Techniques

Foundations of Modeling Systems

Constructive Models

Generative Modeling

Comments and References

Hierarchies and Articulated Objects

Geometric Links

Hierarchies and Transformations

Groups of Objects

Animation

Comments and References

Viewing and Camera Transformations

The Viewing Process

Viewing Transformations

Viewing Specification

Comments and References

Surface Clipping for Viewing

Foundations of th...

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