Computer Graphics: Theory and Practice
 
作者: Jonas Gomes 
分類: Graphical & digital media applications ,
Graphics programming  
書城編號: 519468


售價: $1250.00

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出版社: Taylor & Francis
出版日期: 2012/04
尺寸: 243x198x32mm
重量: 1132 grams
ISBN: 9781568815800
 
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商品簡介


Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. In so doing, the book introduces readers to the core challenges of the field and provides suggestions for further reading and studying on various topics. For each conceptual problem described, solution strategies are compared and presented in algorithmic form. This book, along with its companion Design and Implementation of 3D Graphics Systems, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.

Contents

Introduction

Data, Images, and Computer Graphics

Applications of Computer Graphics

The Four-Universe Paradigm

Example Models: Terrains and Two-Dimensional Images

Reconstruction

A Practical Problem

Image Making: The Physical and Mathematical Universes

Comments and References

Exercises

Geometry

What Is a Geometry?

Transformations and Computer Graphics

Euclidean Geometry

Affine Geometry

The Geometry of Computer Graphics

The Projective Space

Projective Transformations

The Fundamental Theorem of Projective Geometry

Projections and Projective Geometry

Comments and References

Exercises

Coordinates

Affine Transformations and Coordinate Changes

Local and Global Transformations

Coordinates in Space

Curvilinear Coordinates

Comments and References

Exercises

The Space of Rotations

Plane Rotations

Introduction to Rotations in Space

Axis and Angle of Rotation

Parameterization by Three Rotation Angles

Interpolation of Rotations

Pause for Commerc>

Quaternions

Converting between Representations

Comments and References

Exercises

Color

Color in the Physical Universe

Spectral Color Space

Color Representation and Reconstruction

Physical Color Systems

TristimulusValues and Metameric Reconstruction

The Standard CIE-RGB System

The Geometry of Color Space

The CIE-XYZ Color System

Dominant Wavelength and Complementary Colors

Color Systems and Computer Graphics

Comments and References

Exercises

Image

Image Abstraction Paradigms

Image Representation

Matrix Representation and Reconstruction

Elements of a Digital Image

Color and Image Quantization

Quantization and Cell Geometry

Adaptive Quantization Methods

Optimization and Quantization

Dithering

Dithering Algorithms

Quantization and Dithering

Image Coding

Comments and References

Exercises

Planar ...

Jonas Gomes 作者作品表

From Fourier Analysis to Wavelets (Hardcover)

Computer Graphics: Theory and Practice

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